Publisher: Electronic Arts
We tested the game using the 64-bit executable under and DirectX 10 with the 1.21 patch applied. We used a custom time demo recorded on the Harbour map which is more representative of gameplay than the built-in benchmark that renders things much faster than you're going to experience in game.
For our testing, we set all the settings to High. Because of how intense the game is, we tested with 2x anti-aliasing, but with anisotropic filtering disabled, and at a resolution of 1,680 x 1,050. There is currently no support for anisotropic filtering in the game, but you can still force it from the driver control panel.
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Asus P7P55-M
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Biostar TP55
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ASRock H55M Pro
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Asus P7H57D-V Evo
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Gigabyte GA-H55M-UD2H
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Gigabyte GA-P55M-UD2
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ASRock P55M Pro
Frames Per Second - higher is better
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Biostar TP55
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Asus P7H57D-V Evo
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Gigabyte GA-H55M-UD2H
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Gigabyte GA-P55M-UD2
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ASRock P55M Pro
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Asus P7P55-M
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ASRock H55M Pro
Frames Per Second - higher is better
See the
Performance Analysis page for discussion of these graphs.
Publisher: bitComposer Games
We ran the full
STALKER: Call of Pripyat benchmark, with SSAO set to Low, Tessellation enabled, and Contact Hardening Shadows disabled. We run the game in the Ultra graphical options preset, with the 'Enhan. full dyn. lighting (DX11)' rendering. Of the four runs, we only take the results form the last:
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Asus P7H57D-V Evo
-
ASRock H55M Pro
-
Gigabyte GA-H55M-UD2H
Frames Per Second - higher is better
-
Gigabyte GA-H55M-UD2H
-
Asus P7H57D-V Evo
-
ASRock H55M Pro
Frames Per Second - higher is better
See the
Performance Analysis page for discussion of these graphs.
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